Sunday, October 19, 2008

3D illustration

3D illustration has become part of the mainstream artist's array of tools.

Maya uses a node-based graph system that reoresents each objects, shader and modifier. Supports NURBS, polygons and subdivision modelling systems. Renderer is fast.

3D max uses a modifiie stack. Like a history set of a more flexible photoshop. A vomprehensive toolset that have fur, hair and cloth modelling.

Cinema 4D emphasis on ease of use and accessibility. Render engin is build for speed.

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